User Interviews That Run Themselves

Autonomous User Research made for Product Owners

Launching Product Beta
Why It Matters?

It doesn't matter how fast you solve problems if they are not the right ones.

10×
faster to ship features than a few years ago.
Deciding what to ship didn't speed up.
2 weeks
to schedule customer calls for one idea.
So most teams never schedule them.
15 min
per Autonomous Interview with Ground, whenever the Customer is ready.

How It Works

From an Idea to a Decision, Without a Single Call

You describe the idea and make a decision.
Ground does the interviews for you.

  1. Draft

    Describe the Idea

    Share it the way you'd explain to a colleague.
    Ground writes the Brief, creates a Sketch people can click through in a live demo and sets up the Interview Routine.

    • Questions about what people did, not what they would do
    • A Sketch in thick marker, so nobody critiques the pixels
    • Try it on yourself in a Dry run before anyone sees it
  2. Grounding

    Share One Link

    Send it to your Customers.
    Ground talks to each one for 15 minutes, whenever they're ready and in their own language, then shows the Sketch only after it hears how they solve the problem today.

    • No account and no app for Customers
    • Interviews run in parallel, with no calendar to fill
    • Early findings appear after the first few Interviews
  3. Grounded

    Make a Decision

    Once all Interviews are wrapped up, Ground writes a verdict for you.
    You can replay the findings.

    • Every claim links to the moment it was said
    • Export the verdict as a spec for your team
    • Change the idea and run it again as the next version

How It Feels Like?

One Interview From Start to Finish

Watch Ground talk to Maya, a workspace admin.
It learns her problem, hands her the Sketch, then turns what it heard into a decision.

Ground learns the problem and checks the Customer is a fit, before any Sketch.

Why Ground

Built to Get Past Polite Answers

People are kind about ideas that cost them nothing.
Ground asks what they actually did, and watches what they actually do.

Pain First, Sketch Second

Ground keeps the Sketch hidden until it hears how people handle the problem today.
Nobody can be polite about a screen they haven't seen.

Follows Up on Vague Answers

“Looks useful” is not an answer.
Ground asks what they'd stop doing.

Speaks Their Language

Customers pick one of 31 languages before the Interview starts.

Every Finding Comes With Proof

Press replay on any finding and hear the moment a Customer said it.
No summary to take on faith.

Rehearse It in a Dry Run

Take the Interview yourself first.
Say out loud what you'd change, and Ground turns it into edits you approve one at a time.

One Link, No Accounts

Customers open the link and talk.
No sign-up, no app, no call on anyone's calendar.

The Decision

Three Answers. No Maybe.

Ground doesn't hand you a pile of notes.
It tells you what works and what not, and shows you why.

GO

People feel the pain today and understood the Sketch without help.
Build it.

Seven of eight Customers count seats by hand before every renewal.

ITERATE

The problem is real, but the Sketch confused people.
Change how it works and run it again.

Everyone wanted roles. Nobody found where to set them.

NO GO

People manage fine without it.
You find out before writing any code.

Their weekly email already does the job.

Ground

Ground Is Invite-Only

We're opening it to a few design partners at a time.
Tell us what you'd test first, and we'll write back.

  • 15 minutes per Interview
  • No account for your Customers
  • A verdict with proof, not a pile of notes

Request Access

Tell us who you are and what you'd test first.
We read every request.

We only use your email to reply to you.